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Entities represent temporary and dynamic objects in a World. They can be used for:

  • NPCs
  • Enemies and ambient creatures
  • Players (sometimes)
    • If you're using WorldQL to compliment an existing game server, it's better to simply use a LocalMessage to pass information about player state.
Coming soon!

Entities are not yet implemented in WorldQL. They will be released alongside our scripting environment early next year.